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	<title>Comments for Studio Catch!</title>
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	<description>Régis Camargo&#039;s Works and Notes</description>
	<lastBuildDate>Wed, 21 Mar 2012 04:56:57 +0000</lastBuildDate>
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		<title>Comment on Mmmm&#8230; Mmmmmmmmm&#8230;. Okay. by Régis</title>
		<link>http://studio-catch.com/2012/03/03/mmmm-mmmmmmmmm-okay/comment-page-1/#comment-617</link>
		<dc:creator>Régis</dc:creator>
		<pubDate>Wed, 21 Mar 2012 04:56:57 +0000</pubDate>
		<guid isPermaLink="false">http://studio-catch.com/?p=3675#comment-617</guid>
		<description>Thanks Pete. That means a lot! I&#039;ll try my best to continue making &quot;Hockey, Love, &amp; GUTS!&quot; even though it seems to be on an indefinite hiatus right now. But, hopefully I&#039;ll get to squeeze out another chapter... this year. ;)</description>
		<content:encoded><![CDATA[<p>Thanks Pete. That means a lot! I&#8217;ll try my best to continue making &#8220;Hockey, Love, &#038; GUTS!&#8221; even though it seems to be on an indefinite hiatus right now. But, hopefully I&#8217;ll get to squeeze out another chapter&#8230; this year. <img src='http://studio-catch.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on Mmmm&#8230; Mmmmmmmmm&#8230;. Okay. by pete</title>
		<link>http://studio-catch.com/2012/03/03/mmmm-mmmmmmmmm-okay/comment-page-1/#comment-615</link>
		<dc:creator>pete</dc:creator>
		<pubDate>Tue, 20 Mar 2012 19:48:12 +0000</pubDate>
		<guid isPermaLink="false">http://studio-catch.com/?p=3675#comment-615</guid>
		<description>I wish you the best for the family. The kid will be lucky to have a dad who makes his own animation and comics. So you can make her phantasies come true in animated or sketched form.

btw I love the comic of Love and Guts you make.  keep going</description>
		<content:encoded><![CDATA[<p>I wish you the best for the family. The kid will be lucky to have a dad who makes his own animation and comics. So you can make her phantasies come true in animated or sketched form.</p>
<p>btw I love the comic of Love and Guts you make.  keep going</p>
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		<title>Comment on Animation by Régis Camargo &#124; Animation Insider &#8211; &#34;Interviews about Animators by Animators&#34;</title>
		<link>http://studio-catch.com/animation/comment-page-1/#comment-405</link>
		<dc:creator>Régis Camargo &#124; Animation Insider &#8211; &#34;Interviews about Animators by Animators&#34;</dc:creator>
		<pubDate>Thu, 22 Dec 2011 18:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://studio-catch.com/?page_id=1250#comment-405</guid>
		<description>[...] Reel http://studio-catch.com/animation  [...]</description>
		<content:encoded><![CDATA[<p>[...] Reel <a href="http://studio-catch.com/animation" rel="nofollow">http://studio-catch.com/animation</a>  [...]</p>
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		<title>Comment on études de portraits by Régis</title>
		<link>http://studio-catch.com/2011/12/16/etudes-de-portraits/comment-page-1/#comment-395</link>
		<dc:creator>Régis</dc:creator>
		<pubDate>Tue, 20 Dec 2011 00:54:03 +0000</pubDate>
		<guid isPermaLink="false">http://studio-catch.com/?p=3560#comment-395</guid>
		<description>Thanks Richie. I really appreciate your comment! Motivates me to do more! ;)</description>
		<content:encoded><![CDATA[<p>Thanks Richie. I really appreciate your comment! Motivates me to do more! <img src='http://studio-catch.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on études de portraits by Richie</title>
		<link>http://studio-catch.com/2011/12/16/etudes-de-portraits/comment-page-1/#comment-394</link>
		<dc:creator>Richie</dc:creator>
		<pubDate>Mon, 19 Dec 2011 20:57:05 +0000</pubDate>
		<guid isPermaLink="false">http://studio-catch.com/?p=3560#comment-394</guid>
		<description>Love these new sketches. They have a lot of depth to them and each one is memorable.</description>
		<content:encoded><![CDATA[<p>Love these new sketches. They have a lot of depth to them and each one is memorable.</p>
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		<title>Comment on Crimson Candle by Régis</title>
		<link>http://studio-catch.com/2011/10/01/crimson-candle/comment-page-1/#comment-296</link>
		<dc:creator>Régis</dc:creator>
		<pubDate>Sun, 13 Nov 2011 00:25:36 +0000</pubDate>
		<guid isPermaLink="false">http://studio-catch.com/?p=3486#comment-296</guid>
		<description>No worries, I&#039;m just glad you left a comment! Thanks for all the thoughts, I&#039;ll definitely think about them.</description>
		<content:encoded><![CDATA[<p>No worries, I&#8217;m just glad you left a comment! Thanks for all the thoughts, I&#8217;ll definitely think about them.</p>
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		<title>Comment on Crimson Candle by Greg W</title>
		<link>http://studio-catch.com/2011/10/01/crimson-candle/comment-page-1/#comment-295</link>
		<dc:creator>Greg W</dc:creator>
		<pubDate>Sat, 12 Nov 2011 23:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://studio-catch.com/?p=3486#comment-295</guid>
		<description>I was focusing on the wrong post. I should have been looking at the character designs above. Also, I notice the freckled character a few posts up which shows that I was partially telling you what you already knew. Feeling a little silly for some of my comments.</description>
		<content:encoded><![CDATA[<p>I was focusing on the wrong post. I should have been looking at the character designs above. Also, I notice the freckled character a few posts up which shows that I was partially telling you what you already knew. Feeling a little silly for some of my comments.</p>
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		<title>Comment on Crimson Candle by Greg W</title>
		<link>http://studio-catch.com/2011/10/01/crimson-candle/comment-page-1/#comment-294</link>
		<dc:creator>Greg W</dc:creator>
		<pubDate>Sat, 12 Nov 2011 23:11:10 +0000</pubDate>
		<guid isPermaLink="false">http://studio-catch.com/?p=3486#comment-294</guid>
		<description>I like the compositions, but I&#039;m not such a fan of those characters. I think you&#039;ve been inspired by one of the less good aspects of anime. The characters have a certain sense of self awareness that you might try getting rid of. Try having some things more out of sync and put more thought into where a character ought to act self consciously. It works better, for example, in image 5 than image 4.

You could use some more off guard expressions-Some features react quicker than others, the eyes are only partly open when surprised. If you find a place to do so, maybe double on some facial reactions while treating the parts of the face like they&#039;re not related. You can do this by thinking of a plant, a general position and then have things within the plant change. It&#039;s ridiculously counterintuitive, but maybe you could take a drawing you already made and make subtle modifications while keeping aspects of the original drawing. You could also do the same thing with animation itself and you could work with more than a single still drawing.

One general observation that you&#039;ll find useful, a lot of animation tends to avoid small facial details. They&#039;re good if you want something that changes how the viewer perceives a character&#039;s expressions. It creates a sort of barrier between the viewer and the character and it&#039;s something that constantly shifts the viewer&#039;s judgement. If you give a character freckles or a scar right next to their mouth, no matter how they emote, the perception of it will be colored by the general look of their face. You have to be careful not to put too many flaws where you can&#039;t forsee their impact. 

And my last suggestion is to start breaking out of unnecessary symmetries in character design. It won&#039;t necessarily be good for every character, but it&#039;s a good thing to try and see where it works for you.
Here&#039;s a number of ways I suggest doing it:
Slight differences in size (one hand slightly larger than the other)
Differentiated curves (one cheek bulges more towards the bottom part, the other the top part)
Subtle distinctions (One eye has a convex curve towards the nose, the other with a slightly concave imperfection on a similar curve)

Those are my thoughts. I hope they helped contribute.</description>
		<content:encoded><![CDATA[<p>I like the compositions, but I&#8217;m not such a fan of those characters. I think you&#8217;ve been inspired by one of the less good aspects of anime. The characters have a certain sense of self awareness that you might try getting rid of. Try having some things more out of sync and put more thought into where a character ought to act self consciously. It works better, for example, in image 5 than image 4.</p>
<p>You could use some more off guard expressions-Some features react quicker than others, the eyes are only partly open when surprised. If you find a place to do so, maybe double on some facial reactions while treating the parts of the face like they&#8217;re not related. You can do this by thinking of a plant, a general position and then have things within the plant change. It&#8217;s ridiculously counterintuitive, but maybe you could take a drawing you already made and make subtle modifications while keeping aspects of the original drawing. You could also do the same thing with animation itself and you could work with more than a single still drawing.</p>
<p>One general observation that you&#8217;ll find useful, a lot of animation tends to avoid small facial details. They&#8217;re good if you want something that changes how the viewer perceives a character&#8217;s expressions. It creates a sort of barrier between the viewer and the character and it&#8217;s something that constantly shifts the viewer&#8217;s judgement. If you give a character freckles or a scar right next to their mouth, no matter how they emote, the perception of it will be colored by the general look of their face. You have to be careful not to put too many flaws where you can&#8217;t forsee their impact. </p>
<p>And my last suggestion is to start breaking out of unnecessary symmetries in character design. It won&#8217;t necessarily be good for every character, but it&#8217;s a good thing to try and see where it works for you.<br />
Here&#8217;s a number of ways I suggest doing it:<br />
Slight differences in size (one hand slightly larger than the other)<br />
Differentiated curves (one cheek bulges more towards the bottom part, the other the top part)<br />
Subtle distinctions (One eye has a convex curve towards the nose, the other with a slightly concave imperfection on a similar curve)</p>
<p>Those are my thoughts. I hope they helped contribute.</p>
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		<title>Comment on Kit, My Shiba Winter Blossom by Regis Adopta Shiba Inu Success Story! &#124; Shiba Inu Rescue</title>
		<link>http://studio-catch.com/2011/04/20/kit-my-shiba-winter-blossom/comment-page-1/#comment-215</link>
		<dc:creator>Regis Adopta Shiba Inu Success Story! &#124; Shiba Inu Rescue</dc:creator>
		<pubDate>Wed, 10 Aug 2011 05:57:38 +0000</pubDate>
		<guid isPermaLink="false">http://studio-catch.com/?p=2701#comment-215</guid>
		<description>[...] My Shiba Inu Blog Post Success Story [...]</description>
		<content:encoded><![CDATA[<p>[...] My Shiba Inu Blog Post Success Story [...]</p>
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		<title>Comment on Roller Derby Roughs by Social Treasure &#8211; 29 July 2011 - Life Drawing Poses</title>
		<link>http://studio-catch.com/2011/07/24/roller-derby-roughs/comment-page-1/#comment-204</link>
		<dc:creator>Social Treasure &#8211; 29 July 2011 - Life Drawing Poses</dc:creator>
		<pubDate>Fri, 29 Jul 2011 03:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://studio-catch.com/?p=3259#comment-204</guid>
		<description>[...] BLOG studiocatch.com [...]</description>
		<content:encoded><![CDATA[<p>[...] BLOG studiocatch.com [...]</p>
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