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	<description>Régis Camargo&#039;s Works and Notes</description>
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		<title>Mmmm&#8230; Mmmmmmmmm&#8230;. Okay.</title>
		<link>http://studio-catch.com/2012/03/03/mmmm-mmmmmmmmm-okay/</link>
		<comments>http://studio-catch.com/2012/03/03/mmmm-mmmmmmmmm-okay/#comments</comments>
		<pubDate>Sun, 04 Mar 2012 03:27:23 +0000</pubDate>
		<dc:creator>Régis</dc:creator>
				<category><![CDATA[Hockey, Love, & GUTS!]]></category>

		<guid isPermaLink="false">http://studio-catch.com/?p=3675</guid>
		<description><![CDATA[A little over 2 months since my last blog post. What the&#8230;? Yes, I became a father two months ago, and it&#8217;s been some intense two months. I don&#8217;t know how much I want to talk about that here though; this is after all a &#8220;professional&#8221; blog that&#8217;s supposed to be just about my art, [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>New Year, New Header</title>
		<link>http://studio-catch.com/2012/01/02/new-year-new-header/</link>
		<comments>http://studio-catch.com/2012/01/02/new-year-new-header/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 08:12:41 +0000</pubDate>
		<dc:creator>Régis</dc:creator>
				<category><![CDATA[Hockey, Love, & GUTS!]]></category>

		<guid isPermaLink="false">http://studio-catch.com/?p=3667</guid>
		<description><![CDATA[I&#8217;ve been really missing drawing the characters for my comic, and just missing working on my comic in general. Hopefully this year I&#8217;ll get back to work on it&#8230; even if I just put out one chapter, that will be a huge accomplishment with the way things are going with my career and personal life&#8230; [...]]]></description>
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		<title>Happy New Year! 2012!</title>
		<link>http://studio-catch.com/2012/01/01/happy-new-year-2012/</link>
		<comments>http://studio-catch.com/2012/01/01/happy-new-year-2012/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 08:01:56 +0000</pubDate>
		<dc:creator>Régis</dc:creator>
				<category><![CDATA[Random Sketches]]></category>

		<guid isPermaLink="false">http://studio-catch.com/?p=3652</guid>
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		<title>études de portraits</title>
		<link>http://studio-catch.com/2011/12/16/etudes-de-portraits/</link>
		<comments>http://studio-catch.com/2011/12/16/etudes-de-portraits/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 17:51:55 +0000</pubDate>
		<dc:creator>Régis</dc:creator>
				<category><![CDATA[Crimson Candle]]></category>
		<category><![CDATA[Independent Projects]]></category>
		<category><![CDATA[Random Sketches]]></category>

		<guid isPermaLink="false">http://studio-catch.com/?p=3560</guid>
		<description><![CDATA[It&#8217;s been over a month since my last update, and a lot has happened, and a lot hasn&#8217;t happened. C&#8217;est la vie de le &#8220;freelancer&#8221;. Alors, voilá! L&#8217;art! (What&#8217;s up with all the french all of a sudden? Je ne sais pas&#8230;) &#160; &#160;]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Animation Reel and Portfolio Page Update</title>
		<link>http://studio-catch.com/2011/11/13/animation-reel-and-portfolio-page-update/</link>
		<comments>http://studio-catch.com/2011/11/13/animation-reel-and-portfolio-page-update/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 05:45:01 +0000</pubDate>
		<dc:creator>Régis</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Crimson Candle]]></category>
		<category><![CDATA[Freelance Work]]></category>
		<category><![CDATA[Her Lion's Jump]]></category>
		<category><![CDATA[Hockey, Love, & GUTS!]]></category>
		<category><![CDATA[Hollywood Star Fail]]></category>
		<category><![CDATA[Independent Projects]]></category>
		<category><![CDATA[Shooting Stars]]></category>
		<category><![CDATA[The Hairdresser's Nightmare]]></category>
		<category><![CDATA[War of the Currents]]></category>

		<guid isPermaLink="false">http://studio-catch.com/?p=3642</guid>
		<description><![CDATA[Each year around this time I gather all of my work together once again for my yearly pilgrimage to CTN EXPO. This will be my third time going to it, and I&#8217;m glad it&#8217;s still going strong because with each new convention, I seem to make new friends and I have more fun than the [...]]]></description>
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		<title>War of the Currents &#8211; Design Development (iii)</title>
		<link>http://studio-catch.com/2011/11/06/war-of-the-currents-design-development-iii/</link>
		<comments>http://studio-catch.com/2011/11/06/war-of-the-currents-design-development-iii/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 06:05:52 +0000</pubDate>
		<dc:creator>Régis</dc:creator>
				<category><![CDATA[War of the Currents]]></category>

		<guid isPermaLink="false">http://studio-catch.com/?p=3553</guid>
		<description><![CDATA[Here are some more design works for &#8220;War of the Currents.&#8221; With CTN EXPO coming up, I have to put up a new animation reel and portfolio for the convention, so I don&#8217;t know if I&#8217;ll have more design work next week, but I&#8217;ll try to have another post&#8230; of something. Also, people are starting [...]]]></description>
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		<title>War of the Currents – Design Development (ii)</title>
		<link>http://studio-catch.com/2011/11/02/war-of-the-currents-%e2%80%93-design-development-ii/</link>
		<comments>http://studio-catch.com/2011/11/02/war-of-the-currents-%e2%80%93-design-development-ii/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 21:13:20 +0000</pubDate>
		<dc:creator>Régis</dc:creator>
				<category><![CDATA[War of the Currents]]></category>

		<guid isPermaLink="false">http://studio-catch.com/?p=3544</guid>
		<description><![CDATA[This week I continue to explore the world of War of the Currents with some more character and mechanical designs. I guess the carbon light bulb theme in all of these designs comes from a concept of reverse causality (is that even real?) in such that the energy comes from the bulb, and not from [...]]]></description>
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		<title>War of the Currents &#8211; Design Development (i)</title>
		<link>http://studio-catch.com/2011/10/26/war-of-the-currents-design-development-i/</link>
		<comments>http://studio-catch.com/2011/10/26/war-of-the-currents-design-development-i/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 20:50:50 +0000</pubDate>
		<dc:creator>Régis</dc:creator>
				<category><![CDATA[War of the Currents]]></category>

		<guid isPermaLink="false">http://studio-catch.com/?p=3532</guid>
		<description><![CDATA[This week, I got back into some character painting and more vehicle design, further developing the world and characters of &#8220;War of the Currents.&#8221; Besides that, there isn&#8217;t much else that I need to talk about, so I&#8217;ll let the images speak for themselves. Enjoy!]]></description>
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		<title>War of the Currents</title>
		<link>http://studio-catch.com/2011/10/19/war-of-the-currents/</link>
		<comments>http://studio-catch.com/2011/10/19/war-of-the-currents/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 04:11:00 +0000</pubDate>
		<dc:creator>Régis</dc:creator>
				<category><![CDATA[War of the Currents]]></category>

		<guid isPermaLink="false">http://studio-catch.com/?p=3513</guid>
		<description><![CDATA[This week I&#8217;ll introduce you to my other visual development idea: War of the Currents. The name right now seems rather generic, but it refers to the so-called &#8220;war&#8221; between Thomas Edison and Nikola Tesla in the late 1880&#8242;s about which electrical current was superior for conductivity. I&#8217;ve been doing some reading on the subject [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Crimson Candle &#8211; Characters (i)</title>
		<link>http://studio-catch.com/2011/10/09/crimson-candle-characters-i/</link>
		<comments>http://studio-catch.com/2011/10/09/crimson-candle-characters-i/#comments</comments>
		<pubDate>Sun, 09 Oct 2011 21:08:06 +0000</pubDate>
		<dc:creator>Régis</dc:creator>
				<category><![CDATA[Crimson Candle]]></category>

		<guid isPermaLink="false">http://studio-catch.com/?p=3503</guid>
		<description><![CDATA[Here are a few early character designs for Crimson Candle; they are rather stock looking characters for now, but hopefully they&#8217;ll become more dimensional as I keep on developing them and the story in which they take place. But, lately, they&#8217;ve become a good excuse to design better custom brushes in Photoshop and to try [...]]]></description>
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