I’ve been really missing drawing the characters for my comic, and just missing working on my comic in general. Hopefully this year I’ll get back to work on it… even if I just put out one chapter, that will be a huge accomplishment with the way things are going with my career and personal life… more on that later. Enjoy!
It’s been over a month since my last update, and a lot has happened, and a lot hasn’t happened. C’est la vie de le “freelancer”. Alors, voilá! L’art! (What’s up with all the french all of a sudden? Je ne sais pas…)
Each year around this time I gather all of my work together once again for my yearly pilgrimage to CTN EXPO. This will be my third time going to it, and I’m glad it’s still going strong because with each new convention, I seem to make new friends and I have more fun than the previous year. So hot off the renders, here is my new animation reel, concept art, and storyboard portfolios. Enjoy!
Studio CATCH! Animation Reel 2011 on Vimeo
Studio CATCH! Animation Reel 2011 on Youtube
Concept Art Portfolio
Storyboard Portfolio
War of the Currents – Design Development (iii)
by Régis on November 6, 2011 at 22:05Here are some more design works for “War of the Currents.” With CTN EXPO coming up, I have to put up a new animation reel and portfolio for the convention, so I don’t know if I’ll have more design work next week, but I’ll try to have another post… of something. Also, people are starting to ask me about the story behind all these characters and places, and honestly right now the ideas are just a little too jumbled for a coherent story to come out quickly. Besides, I don’t even know in which medium to attempt something like this, though most likely not comics (maybe film, or animation; or even just illustrations for a novel?) Either way, I hope you’ve been enjoying them as much as I have painting them, so once again, enjoy!
War of the Currents – Design Development (ii)
by Régis on November 2, 2011 at 14:13This week I continue to explore the world of War of the Currents with some more character and mechanical designs. I guess the carbon light bulb theme in all of these designs comes from a concept of reverse causality (is that even real?) in such that the energy comes from the bulb, and not from another source that makes the bulbs glow. One of the challenges of sci-fi is coming up with the science or logic of that world, and while it’s exciting and interesting, it’s also a bit overwhelming; either that or I’m too worried about things making sense.
War of the Currents – Design Development (i)
by Régis on October 26, 2011 at 13:50This week, I got back into some character painting and more vehicle design, further developing the world and characters of “War of the Currents.” Besides that, there isn’t much else that I need to talk about, so I’ll let the images speak for themselves. Enjoy!
This week I’ll introduce you to my other visual development idea: War of the Currents. The name right now seems rather generic, but it refers to the so-called “war” between Thomas Edison and Nikola Tesla in the late 1880′s about which electrical current was superior for conductivity. I’ve been doing some reading on the subject and that has helped me shape this retro future science fiction world; however, unlike “Crimson Candle” I have a much less specific idea about characters and story, and more about world building, which makes it harder for me to think about a titular character or story core for the project. And so, “War of the Currents” seems to be the title that will work for now, but I’m sure the more I develop this idea, the closer I’ll get to the core of the story and maybe a new title (?) Either way, I hope the illustrations below can give you a glimpse of what this world looks like. Enjoy!
Here are a few early character designs for Crimson Candle; they are rather stock looking characters for now, but hopefully they’ll become more dimensional as I keep on developing them and the story in which they take place. But, lately, they’ve become a good excuse to design better custom brushes in Photoshop and to try and mimic something in between watercolor and washes.
So far I’m pretty happy with the outcome, so let’s what I else I can conjure within this concept, though next time, I’ll shift gears a bit and explore some characters and illustrations on my other idea, with a rather steampunk tone…
Following up on last week’s post about some of the new ideas I’m cooking up, here’s the first one: Crimson Candle. I’m still trying to figure out the world that these characters live in and to a certain extent, in which media to place this story (movie, comic, videogame?) Either way, these development paintings will help me (and you) get a better idea of the tone and feel of the story. There are more simpler character design portraits coming soon, but until then, let me know what you think; I’d love to hear your thoughts and see what more I can explore in terms of environments and character designs.
Enjoy!
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